- Race: Rats
- Type: Upgrade
- Tech requirements: Laboratory
- Built where?: Laboratory
- Build cost / time: 4 ambria / 3 turns
- Attributes: none
To bring Flaming Arrows into play, you must have a ready Laboratory. Pay the cost of Flaming Arrows (4 ambria), place it face down underneath the Laboratory, and engage both cards 3 turns.
When Flaming Arrows finishes being researched, place it to the side of the playing area. It cannot be discarded or affected by other players for the remainder of the game.
Flaming Arrows does not change the attack type of the cards it affects. Their attacks will deal both blunt and piercing damage.