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During the prep phase, you must "ready" each of your cards once, which is the opposite of engaging: to ready a card, simply rotate it 90° counterclockwise. If a card is ready at the beginning of your turn (face-up, oriented so you can read the text), then it doesn't rotate during this step.

If a card reaches the ready orientation during this step, it indicates that an action is now finished. If a face-down card reaches the ready orientation, turn it face-up. The list below will explain what to do with new cards that have just been turned face-up.

Phases (Turn 2)
→ Prep phase
  • Build phase
  • Move phase
  • Combat phase
  • Cleanup phase
New Harvester

Separate the new Harvester from the one that was splitting. You may place these cards anywhere in your base.

New Form, Upgrade, or Pheromone

When a form, upgrade, or pheromone is finished, it remains attached to the structure that brought it into play. It stays there until you decide to change it, or until the structure is destroyed.

Once you have finished the prep phase, you can begin the build phase. The following list gives all of the actions that you may be able to perform during this phase. The list is largely the same as the one given during the first turn, but with some new actions that were not possible during the first turn.
Phases (Turn 2)
  • Prep phase
→ Build phase
  • Move phase
  • Combat phase
  • Cleanup phase
Gather ambria

Engage any ready Harvester, then place an ambria counter on it. Beetles each keep their own supply of resources. If you have the Hoard pheromone active, the Harvester gains 2 ambria counters.

Ambria allows Harvesters to morph into structures. If you want to morph a structure next turn, you'll want to have several Harvesters gather ambria this turn.

Gather water

Engage any ready Harvester, place it underneath the Water Pod, then place a water counter on top of the Harvester. Each Water Pod can hold up to 3 units at a time. If you have the Hoard pheromone active, the Harvester gains 2 water counters.

Water allows Harvesters to split and morph into more powerful units.

Split a Harvester

There are two ways to split a Harvester:

  • Remove a water counter from a ready Harvester, place a new Harvester face-down underneath it, then engage both cards once.
  • Place a new Harvester face-down under a ready Harvester, engage both cards once, then place both cards underneath a nearby Water Pod. This takes up one of the Water Pod's 3 slots.

With more Harvesters in play, you will be able to perform more actions each turn.

Research a Form or Upgrade

Find the form or upgrade you want, place it face-down underneath your Thinker, then engage both cards twice. A Thinker can only support one upgrade at a time.

Forms help make your army larger, while upgrades help make your army stronger.

Release a Pheromone

Find the pheromone you want, place is face-down underneath your Pheromone Pod, then engage both cards once. If the Pheromone Pod was already supporting a pheromone, the old one should be discarded.

The pheromone that you use can always be changed later on. Different pheromones are useful in different situations.

Morph a Water Pod or Thinker (new)

Locate the cost and build time of the structure you want. Group together any number of Harvesters who collectively hold enough resources to pay the cost of the structure. Remove all counters from these Harvesters, and place them in a stack. Place the structure face-down underneath the stack, then engage all of the cards according to the structure's build time.

Having more Thinkers will allow you to support more forms and upgrades, making your army much stronger. Having another Water Pod will allow you to rebuild your army faster after combat.

When you've finished your turn, click on the next player's race below. If everyone has already taken their second turn, click "next" to continue the tutorial.

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