During the prep phase, you must "ready" each of your cards once, which is the opposite of engaging: to ready a card, simply rotate it 90° counterclockwise. If a card is ready at the beginning of your turn (face-up, oriented so you can read the text), then it doesn't rotate during this step.

If a card reaches the ready orientation during this step, it indicates that an action is now finished. If a face-down card reaches the ready orientation, turn it face-up. The list below will explain what to do with new cards that have just been turned face-up.

Phases (Turn 2)
→ Prep phase
  • Build phase
  • Move phase
  • Combat phase
  • Cleanup phase
New Unit

Separate the unit from the Oviary. You may place these cards anywhere in your base. If the unit was built with a trait, keep the trait attached to the unit.

New Structure

Separate the structure from the Gulbar that was building it. You may place these cards anywhere in your base.

New Upgrade

Separate the upgrade from the structure that was researching it. The upgrade should be placed to the side of the playing area. It cannot be discarded or affected by other players.

Once you have finished the prep phase, you can begin the build phase. The following list gives all of the actions that you may be able to perform during this phase. The list is largely the same as the one given during the first turn, with some new details added.
Phases (Turn 2)
  • Prep phase
→ Build phase
  • Move phase
  • Combat phase
  • Cleanup phase
Gather ambria

Engage any Gulbar that is ready, then place an ambria counter in your base. There is no limit to how many times this can be done per turn, nor how many resource counters you have in your base. Resources that are gathered this turn can also be spent this turn.

Ambria is used to pay for new structures and upgrades.

Gather water

Engage any Gulbar that is ready, place it underneath a Well, then place a water counter in your base. Each Well can hold a maximum of 3 Gulbars at a time.

Water is used to pay for units, traits, and upgrades.

Build a unit

There are three units you can currently build: the Gulbar, the Agama, and the Urodel. Locate the cost and build time of the unit you want. Pay the cost, place it face-down, engage it according to the build time, then put it underneath the Oviary. Note that the Oviary can start producing 2 new units during each turn.

Agamas and Urodels are both good combat units, but building more Gulbars will allow you to perform more actions each turn.

Build a structure

There are several structures for which you already have all of the tech requirements: the Oubleron, the Corveron, the Ascension Chamber, the Beckoning Shrine, the Cerber, or another Well. Locate the cost and build time of the structure you want to build. Pay the cost, place the structure face-down underneath any ready Gulbar, then engage both cards according to the build time.

Although it is not the most exciting card, having a second Well early on will help you save up the resources you need to build a strong army later on.

Research an upgrade

You currently have two structures which can research upgrades: the Mendelon and the Temple of Ctenos. Find an upgrade that can be built at one of those two structures, then locate its cost and build time. Pay the cost, place it face-down underneath the appropriate structure, then engage both cards according to the upgrade's build time.

Some upgrades are mutually exclusive with each other, meaning they can't both be used during the same game. You can't discard an upgrade after you've finished researching it, so choose carefully!

When you've finished your turn, click on the next player's race below. If everyone has already taken their second turn, click "next" to continue the tutorial.

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