Before explaining the mechanics for each race, we will first discuss the overall flow of the game.

Each player's turn will usually consist of multiple actions. To help keep gameplay organized, each turn is divided into five "phases":

  • Prep phase: Many actions require multiple turns to complete. The prep phase is used to determine which actions are finished.
  • Build phase: During the build phase, you have the opportunity to gather and spend resources to make your army stronger. Much of the game’s strategy is determined by the choices that you make during this phase.
  • Move phase: Once you’ve built up an army, the move phase is when you can move it to an adjacent location.
  • Combat phase: When two armies end up in the same location, the combat phase begins. Unlike the other phases of a turn, everyone participates in combat at the same time.
  • Cleanup phase: Once combat has finished, the cleanup phase is used to determine the result of any damage that was dealt.

The phases must be completed in the order listed above, though some phases may be skipped, particularly in the first few rounds of the game. After a player finishes his turn, the player sitting to his left takes his turn, starting with the prep phase.

When cards are removed from play, they should be placed back into the appropriate decks, from which it can be brought into play on subsequent turns. There is no discard pile.

You lose the game if all of your Command Structures are destroyed. The last player left is the winner. The tutorial will explain this ending condition in more detail later on.

The other major constraint in Apex Predator is the availability of resources. In the quickstart variant, which is what you'll be playing, players may only collect resources for the first 10 rounds of play. Whoever goes first should keep track of what round it is using pencil and paper, a 10-sided die, or an electronic device.

When you're ready to begin, choose a player to go first, and click on that player's race below.

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