At the start of your first turn, you should have 1 Nest, 1 Reservoir, 1 Workshop, 1 Armory, 3 Male Rats, and 3 Female Rats in your base. These should all be face-up and oriented such that you can read the text on the cards. This indicates that the cards are "ready", a term that will be used throughout the tutorial.

Many actions in the game will require you to "engage" a card, which is indicated by the Engage symbol. To engage a card once, turn it 90° clockwise. To engage a card twice, turn it 180° clockwise. To engage a card three times, turn it 270° clockwise. Cards will never be engaged more than three times in a single turn.

During the first round of play, skip the prep phase and go directly to the build phase. The following list gives all of the actions you can take during your first build phase, with mechanical instructions in indigo and strategic notes in teal.

Phases (Turn 1)
  • Prep phase
Build phase
  • Move phase
  • Combat phase
  • Cleanup phase
Gather ambria

Engage any rat that is ready, then place an ambria counter in your base. There is no limit to how many times this can be done per turn, nor how many resource counters you have in your base. Resources that are gathered this turn can also be spent this turn.

Ambria is used to pay for new structures, upgrades, and siege weapons.

Gather water

Engage any rat that is ready, place it underneath your Reservoir, then place a water counter in your base. Each Reservoir can hold a maximum of 2 rats at a time.

Water is used to pay for additional rats, and later it used to pay for upgrades.

Build a rat

Pay 2 water counters. Place a Male Rat or Female Rat face-down underneath your Nest, then engage both cards once.

By training more rats, your army will be larger and you will be able to perform more actions per turn.

Research Siegecraft

Pay 3 ambria counters. Place the Siegecraft upgrade face-down underneath your Workshop, then engage both cards 3 turns.

Siegecraft will allow you to build Siege Weapons, which are very powerful (but expensive) cards.

Build a Reservoir, Archery Range, or Academy

On the structure you want to build, look for the cost in the upper right and the build time attribute near the bottom. Pay the cost, place the card face-down underneath a ready rat, then engage both cards according to the build time.

Having two Reservoirs will help you save extra water for the late game. Building an Archery Range will allow you to get units with the Ranged attribute, which is very helpful in combat. Building an Academy will allow you to train Officers, which can help you keep your rats alive longer.

Train a Craftsman, Warhammer, Spear, or Skirmisher

On the skill or weapon card that you want, look at the attributes to determine how long it takes to build and where it is built. Place the card face-down underneath a ready rat, engage it according to the build time, then place both cards underneath the appropriate structure. Each training structure can hold up to 3 rats at a time. Note that Female Rats learn weapons and skills one turn faster than males.

The Craftsman skill allows you to build structures more efficiently. The Warhammer is a powerful defensive weapon, the Spear is an aggressive weapon, and the Skirmisher is a versatile weapon that works best in groups.

Because you start the turn with only 6 rats in play, it will not be possible to complete all of these actions in one turn. It's up to you to figure out which are most important! When you've finished your turn, click on the next player's race below. If everyone has already taken their first turn, click "next" to continue the tutorial.

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