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During the prep phase, you must "ready" each of your cards once, which is the opposite of engaging: to ready a card, simply rotate it 90° counterclockwise. If a card is ready at the beginning of your turn (face-up, oriented so you can read the text), then it doesn't rotate during this step.

If a card reaches the ready orientation during this step, it indicates that an action is now finished. If a face-down card reaches the ready orientation, turn it face-up. The list below will explain what to do with new cards that have just been turned face-up.

Phases (Turn 2)
→ Prep phase
  • Build phase
  • Move phase
  • Combat phase
  • Cleanup phase
New Rat

Separate the rat from the Nest. You may place these cards anywhere in your base.

New Structure

Separate the structure from the rat that was building it. You may place these cards anywhere in your base.

New Upgrade

Separate the upgrade from the structure that was researching it. The upgrade should be placed to the side of the playing area. It cannot be discarded or affected by other players.

New Skill or Weapon

Separate the rat from the structure it was training in. Keep the skill or weapon underneath the rat, but offset so that both cards are visible. This implies that the new card is now "attached" to the rat; if the rat card moves, the attached card should move with it.

Once you have finished the prep phase, you can begin the build phase. The following list gives all of the actions that you may be able to perform during this phase. The list is largely the same as the one given during the first turn, with some new details added.
Phases (Turn 2)
  • Prep phase
→ Build phase
  • Move phase
  • Combat phase
  • Cleanup phase
Gather ambria

Engage any rat that is ready, then place an ambria counter in your base. There is no limit to how many times this can be done per turn, nor how many resource counters you have in your base. Resources that are gathered this turn can also be spent this turn.

Ambria is used to pay for new structures, upgrades, and siege weapons.

Gather water

Engage any rat that is ready, place it underneath a Reservoir, then place a water counter in your base. Each Reservoir can hold a maximum of 2 rats at a time.

Water is used to pay for additional rats, and later it used to pay for upgrades.

Build a rat

Pay 2 water counters. Place a Male Rat or Female Rat face-down underneath your Nest, then engage both cards once.

By training more rats, your army will be larger and you will be able to perform more actions per turn.

Research Siegecraft

Pay 3 ambria counters. Place the Siegecraft upgrade face-down underneath your Workshop, then engage both cards 3 turns.

Siegecraft will allow you to build Siege Weapons, which are very powerful (but expensive) cards.

Build a Reservoir, Archery Range, or Academy

On the structure you want to build, look for the cost in the upper right and the build time attribute near the bottom. Pay the cost, place the card face-down underneath a ready rat, then engage both cards according to the build time. If you build with a rat that has the Craftsman skill, the cost is reduced by 1 ambria.

Having two Reservoirs will help you save extra water for the late game. Building an Archery Range will allow you to get units with the Ranged attribute, which is very helpful in combat. Building an Academy will allow you to train Officers, which can help you keep your rats alive longer.

Train a Craftsman, Warhammer, Spear, or Skirmisher

On the skill or weapon card that you want, look at the attributes to determine how long it takes to build and where it is built. Place the card face-down underneath a ready rat, engage it according to the build time, then place both cards underneath the appropriate structure. Note that Female Rats learn weapons and skills one turn faster than males.

The Craftsman skill allows you to build structures more efficiently. The Warhammer is a powerful defensive weapon, the Spear is an aggressive weapon, and the Skirmisher is a versatile weapon that works best in groups.

When you've finished your turn, click on the next player's race below. If everyone has already taken their second turn, click "next" to continue the tutorial.

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